This is a great and thought-provoking post. I guess I want to view the internet as a utility ("the administration of things") that is stripped of its nefarious addictive entertainment/weird virtue signalling with strangers in order that culture and human interaction can happen away from screens. How far I want to wander in digital space I'm not sure and there is already perhaps too much to wander through. I do like the idea that a definition of utility can include intellectual utility and in that sense we should definitely be sharing ideas. That could be a powerful way to view what content is worthwhile creating and how it is presented/shared. Looks like Clusta is well suited to that use case :)
Thanks Jamie :) so glad you enjoyed the read - I definitely share your desire to escape the addictive entertainment / virtue signalling, and being less online will only help that. I do also wonder if creating digital spaces that are less addictive / more intent-driven by design can actually help with that too (of course, we still have to get off the addictive spaces first!) Valid point on wandering as well - I think how far we should wander anywhere, online or off, is definitely a question worth asking. Really like the term 'intellectual utility' and as you allude to, it isn't necessarily what we mean when we use 'utility' as an umbrella term - definitely a core aspect of what I think Clusta provides - really appreciate these thoughts!
I haven't seen anyone using Debord in digital design before. Click not scroll. Love this!
Defo going to do more connecting them, thanks v much! Click not scroll!
This is a great and thought-provoking post. I guess I want to view the internet as a utility ("the administration of things") that is stripped of its nefarious addictive entertainment/weird virtue signalling with strangers in order that culture and human interaction can happen away from screens. How far I want to wander in digital space I'm not sure and there is already perhaps too much to wander through. I do like the idea that a definition of utility can include intellectual utility and in that sense we should definitely be sharing ideas. That could be a powerful way to view what content is worthwhile creating and how it is presented/shared. Looks like Clusta is well suited to that use case :)
Thanks Jamie :) so glad you enjoyed the read - I definitely share your desire to escape the addictive entertainment / virtue signalling, and being less online will only help that. I do also wonder if creating digital spaces that are less addictive / more intent-driven by design can actually help with that too (of course, we still have to get off the addictive spaces first!) Valid point on wandering as well - I think how far we should wander anywhere, online or off, is definitely a question worth asking. Really like the term 'intellectual utility' and as you allude to, it isn't necessarily what we mean when we use 'utility' as an umbrella term - definitely a core aspect of what I think Clusta provides - really appreciate these thoughts!